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Note You need to log in before you can comment on or make changes to this bug. Description Karol UTC. Comment 5 Sawk UTC. Comment 7 Txukie UTC.
Comment 10 Nico R. Wohlgemuth UTC. Comment 17 davidm85 UTC. Comment 18 davidm85 UTC. Comment 46 cruzki UTC. Comment 47 cruzki UTC. Comment 49 cruzki UTC. Comment 50 cruzki UTC. Comment 52 cruzki UTC. Comment 54 cruzki UTC. Comment 55 cruzki UTC. Comment 58 cruzki UTC. Comment pedro UTC. Comment shanoah UTC. Comment Mr. Comment Account removed UTC. High enhancement with 5 votes vote. Show dependency tree. Reported: UTC by Karol.
Attachments pcsx Details Diff. Fixes compilation with gcc 4. I think build. Show Obsolete 24 View All Add an attachment proposed patch, testcase, etc. I would like to see how it is working under linux. As I don't know how to make ebuilds myself I'm writing this request.
PS sory for my English. I think more people can't wait to see this new free download gs plugin for pcsx2 0.9.6 in portage : Comment 5 Sawk UTC I'm waiting for too The binaries перейти на страницу for me, though i havent gotten the source to compile yet. Wohlgemuth UTC I would be happy if pcsx Comment 13 Arne Babenhauserheide UTC Would it be possible to put the new ebuild into a layman overlay?
That way it would reach far more people, and the portage staff wouldn't have to include 7z. Comment 18 davidm85 UTC hi, i had a very ugly work around that works for me.
It now has use flags for sse2, devbuild, and vmbuild. The download location of the sources has also changed and forced me to turn on fetch restrictions in the ebuild. If anyone knows how free download gs plugin for pcsx2 0.9.6 automatically fetch from the locations outlined in the ebuild, please do tell! You still need the pcsx2 script above.
Obsoletes the old one above. Use with my pcsx So I made a bunch of changes The best way to go about this would be to eliminate the usage of build. This will work however. Along with Ryan's suggested changes, I have also split the pcsx2 ebuild from it's plugins.
The plugins can now be found at bugs and There is also a new launcher script based upon the launcher script epsxe uses. How do you know that they are not installed? You will also need to remerge ps2emu-FWnull and ps2emu-usbnull using the new ebuilds перейти на источник bugs and Comment 38 Russell Harmon UTC Created attachment [ details ] pcsx2 Completely rewritten, now recursive launcher script to go with the pcsx2 ebuild.
The launcher is now flexible enough that it can be easily used in similar situations. The first one is very buggy as don't say anythig. If I try the pcsx As a side note, the binary version seems to work but ZeroGS: glX-Version 1.
Did you say you are getting the error with or without the devbuild use flag? Comment 49 cruzki UTC my emerge info Portage 2. Tpo -c -o support. Po mv -f. I should have realized this sooner. You need the pcsx2 launcher script which is one of the attachments above. Make sure you have that and the three patches provided in the files directory.
I'm not quite understanding the problem you are having. I run pcsx2 in a shell and I have nothing. Any screen, any line on shell or in syslog-ng. Someone made a working patch for this problem there, but sadly the pcsx2 forums require you вот ссылка have читать статью account to download files posted on the forum, and they also don't like free e-mail accounts when you try to приведенная ссылка. If someone could download that and, with the permission of the author I assume, repost it here or in the ZeroGS bug, or boththat'd be great.
Free download gs plugin for pcsx2 0.9.6 be willing to try free download gs plugin for pcsx2 0.9.6 figure out how to work it into an ebuild нажмите чтобы узнать больше, but be warned that any mucking about I do is free download gs plugin for pcsx2 0.9.6 blind. Please specify options before other arguments. I'll free download gs plugin for pcsx2 0.9.6 it soon. I also have an idea for a nicer free download gs plugin for pcsx2 0.9.6 to that scary-looking wrapper script but I haven't tried it yet.
Free download gs plugin for pcsx2 0.9.6 this space. My original plan was to use unionfs-fuse to make mirroring the shared directory easier. In the end, I went for an even simpler solution. The directories Langs, patches, plugins. These directories do not need to be written to by the user so there is no problem.
This normally stores the user configuration files for some plugins. The only reason pcsx2 tries to use this directory is because it changes to the plugins directory first.
Problem solved. A few plugins use executables in this directory for their configuration. All this sounds quite complicated but the wrapper script is very short.
Check it out. I've created new ebuilds for several plugins and they all seem to work fine with this setup. The emulator itself doesn't seem too reliable, it frequently segfaults, but I tried a precompiled copy from Ubuntu with similar results so I'm guessing that's either normal and my fglrx driver is causing problems.
Let me know if you think something is wrong. I'll post up the plugin ebuilds soon. More files to follow. I don't use find in продолжить чтение ebuild or my wrapper script so I don't know where that message is coming from. Your output also mentions the old ebuild and stuff from the old wrapper script. Delete the old stuff entirely before trying mine. Forgot to remove a couple of plugin dependencies after discovering that they hadn't been updated to GTK2 yet.
Really appreciate the new ebuild and wrapper. I have some nitpicks and suggestions, though: - The original and modified filenames in patch headers are mixed-up. The patches per se are fine. I don't really know why. The error disappears after commenting out the patch. There is an --enable-sse3, though.
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